Exploring The Full History Of Bioshock 2 | Video Gameography

Published:Dec 5, 202322:08
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Exploring The Full History Of Bioshock 2 | Video Gameography

Now that Season 3 of Video Gameography is full, and the Uncharted series has been, nicely...charted, we're diving under the depths and hovering above the clouds to highlight the Bioshock series in Season 4. This week we're placing on the diving go well with and exploring Bioshock 2. 

Bioshock 2 launched in February 2010 with developer 2K Marin, led by former Irrational staff who departed the studio after Bioshock 1's launch, given barely two years to follow-up top-of-the-line video games ever. Bioshock degree designer Jordan Thomas sat within the artistic director's chair for the sequel, a serious promotion that proved difficult each artistically and mentally for the rookie chief. We focus on the unique premise of the Large Sister, the sport's extra action-oriented strategy, in addition to how its acclaimed Minerva's Den growth led to the founding of indie studio Fullbright. 

Be a part of hosts Marcus Stewart (@MarcusStewart7), John Carson (@John_Carson), and Sport Informer Video Editor Alex Stadnik (@Studnik76) as we unpack the historical past and narrative of Bioshock's sophomore outing!


If you would like to get in contact with the Video Gameography podcast, you may e mail us at podcast@gameinformer.com. You can even be part of our official Sport Informer Discord server by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. From there, discover the Video Gameography channel beneath "Group Areas."


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