Overwatch 2 VP Interested In Exploring Brand Collaborations, Cites Fortnite's Naruto Crossover – Exclusive Interview

Published:Dec 6, 202310:29
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Overwatch 2 VP Interested In Exploring Brand Collaborations, Cites Fortnite's Naruto Crossover – Exclusive Interview

Throughout our current interview with Overwatch's Vice President, Jon Spector, we requested the manager a number of further questions on growing sustainable income streams for free-to-play video games. Titles like Fortnite and Warzone have popularized collaborations with main manufacturers like Dragon Ball Tremendous, Assault On Titan, and Snoop Dogg, so I used to be curious if the Overwatch workforce would take into account it. 

"We've seen some really fun examples out there of games working with other brands or other games," Spector says. "I'm a big anime nerd myself. I think it's super cool when I see Naruto appear in Fortnite. I don't even play Fortnite, but that's awesome. And as we look at the Overwatch 2 space, those are things that we're interested in exploring. If and when we do that, one of our key values is to do it in a way that feels like a great fit for the Overwatch franchise." 

He continues, "So we've been more focused on those collaborations as the stuff we might be interested in doing. And less on the ads-in-our-game type stuff."

kiriko overwatch 2

Whereas Overwatch 2's monetization mannequin closely depends on promoting premium Battle Passes and high-quality cosmetics, Spector says the workforce is "working to deliver more content for free than ever before, on a regular and consistent basis to players all over the world." 

Particularly, the workforce is aiming to drop content material updates each 9 weeks. Every season will ship a brand new theme – Season 1 brings cyberpunk-inspired cosmetics – together with new characters or maps (generally each). 

"We want to be in a position to sustain [content delivery] for years to come," says Spector. "And so we ask ourselves, 'How do we align the revenue systems in the game against that goal?' We always want to make sure things in the game feel fair and rewarding for players, regardless of whether they choose to spend [money]." 

He continues, "And we believe that's the best way to support the game on an ongoing basis. It's a really big shift versus asking players to spend forty or sixty bucks to come in the door, and then having different monetization models after that."


Click on here to learn more about Overwatch 2's premium Mythic Skins and why the workforce spends over a yr creating every one. 


For more on news and gossips, please visit Filmy Post24.

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