Weapon Sturdiness In Useless Island 2 Is A Helpful 'Instrument' For Dambuster Studios

Published:Dec 6, 202310:44
Weapon Sturdiness In Useless Island 2 Is A Helpful 'Instrument' For Dambuster Studios

Weapon sturdiness and its utility in video games have lengthy been scorching subjects amongst gamers. Some adore it, some are positive with it, and others hate it. And people emotions fluctuate relying on who you might be speaking to about this matter. I consider video games like The Legend of Zelda: Breath of the Wild when somebody brings up weapon sturdiness, because it was a hotly debated facet of its launch (I did not thoughts it in any respect, personally). 

Find it irresistible or hate it, weapon sturdiness is a function that can doubtless by no means go away in video games, and that is okay as a result of when it is carried out proper, it may be a useful technique to push gamers towards one thing new. In 2011's Useless Island, weapon sturdiness was a giant a part of the expertise, and that function will return in Useless Island 2 when it hits PlayStation and Xbox consoles, and PC, on April 28. As for why, it is as a result of developer Dambuster Studios finds it to be a helpful instrument in guiding gamers.


"With the durability, we're not super harsh about it," recreation director David Stenton tells me throughout my Useless Island 2 cowl story journey. "We're not making an attempt to be a survivor simulator or a survivor horror recreation. It is there as an instrument in order that we will encourage gamers to return to a workbench, and quite than restore your weapon or stage match your weapon, perhaps I am stage 10, and that favourite weapon that...was my favourite a number of hours in the past remains to be stage 5. Do I actually need to pay the price of stage matching that weapon, or really perhaps I will spend the cash at a vendor and purchase a brand new pre-modded weapon. Or perhaps I will spend the cash making use of this new mod and among the components I've obtained.

"It's about giving the player options and encouraging them to go back to a workbench and try something new." 

As somebody who's performed roughly 8 hours of Useless Island 2 – you may learn my full ideas on that have within the newest Recreation Informer cowl story here – I agree with Stenton's evaluation of what weapon sturdiness is doing within the recreation. To be trustworthy, there wasn't actually a second the place I even thought too laborious a couple of weapon's sturdiness. Fight is frantic, fast-paced, and chaotic. After I was in the course of killing a horde of zombies and a weapon broke, I would swap to a different by way of my quite giant weapon wheel with out a lot thought in regards to the one now not viable due to its sturdiness.

Positive, there have been moments when certainly one of my favorites was primarily not usable as a result of its sturdiness was gone, however I nearly all the time had an in depth second favourite able to go. I think about it's going to be straightforward to get hooked up to weapons in Useless Island 2 – I particularly liked my Slaughtering Cremator Cleaver and Enhanced Impactor Improvised Hammer – however in simply my eight hours with the sport, I in all probability encountered greater than 100 others. If certainly one of your weapons breaks, a brand new favourite is probably going not too removed from you. 

For more in regards to the recreation, learn my Useless Island cowl story here after which head to Recreation Informer's Useless Island 2 unique protection hub for tales you may't discover wherever else, like why the sport is ready in a metropolis that is not an island or detailed breakdowns of two of Useless Island 2's survivors, Dani and Ryan. You will additionally discover unique gameplay in movies like this one about how Dambuster Studios data the sounds of zombie guts in Useless Island 2 and new particulars about our hands-on time within the Useless Island 2 cowl story dialogue episode of The Recreation Informer Present.

What are your ideas on weapon sturdiness in video games? Tell us within the feedback under!

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